Wow! 2017 was a HUGE year for us! Even wist the rest of the world outside these studio walls not doing so well, in here everything's coming up Milhouse! With this post, I wanted to take a trip back through the year and a brief look forward into next. It's been an eventful year, so I hope you're all comfy! ALL ABOARD!


Events: Everyone knows that we do a lot of events every year. This year was no exception! It saw us at: "UD Con" and "Municipal Brew Work's Saint Patrick's Day" in March, "Vector Conference" in April, "Future Awesome Camp" in June, "Indy PopCon" in July, Matsuricon in August, both "GDEX" and the "Kentucky Fried Pixels Launch Party" in September, "Pop-Up Con #2", "Kabo", and "Lexplay" in October, and "PopUp Con #3" in November! Holy cow!


On top of that, I also gave talks (a couple being Skype-based) at "Louisville Makes Games", the "Fairfield Rotary Club" and the "West Virginia Game Developer Expo" as well!


Now, I bet you're asking yourself, "which event was the best"? Well jokes on you: we don't do that around here! Ultimately, big or small, long or short, high budget or low budget, we love all these events equally! Events like these are an opportunity to show off our games, make new friends and fans, han out with firends and fans from events past, and give cool industry talks... you just can't beat that! As hokey as it may sound, no matter what event we're at, we'll be having the time of our lives because of all of you!


Press: This year was also a GREAT year for press! We got to be on NPR's WVXU twice, on Fox19 here in Cincinnati, over on Louisville's WHAS11, in the Cincinnati Enquirer, the Journal News (a few times, in fact), and a digital piece by Dayton Daily News! We were also interviewed for a few blogs, podcasts, and Collapsus was even streamed a few times!


All-in-all, I think that the message of Collapsus and Wraith was really spread this year! We can only hope it will be even more so next year!


Awards: This is pretty near and dear to our hearts. While we did secure "Best Overall Game of Indy PopCon 2017 - 2nd Place" from Slickster Magizine, the award that sticks out most was the AbleGamers' "Most Accessible Game of GDEX 2017". I know I already talked about how important this was to us when I blogged about it before, but I just have to say that this feels like one of the most important things we've ever earned and it will be our mission to make sure we keep living up to it (and even surpassing ourselves) year after year!


Studio: Oh, yes! The studio! 2017 saw us go from a ~300 sq/f box to ~1800 sq/f! While we're still not done with it, it's allowing us to all work there more often, do in-house recordings, have meetings, store our equipment, and all of that other wonderful "we have space"-stuff!


It may not look like much now, but 2017 planted the seed of something huge!

Collapsus: The very end of last year (December 27th, 2016) gave birth to the rise of the Collapsus "Weekly Builds". Now, AS of Dec 27, 2017, there are, in fact 27 builds (28 should be out when this gets posted). That's basically 1 build every 2 weeks. Sorry about that! Both mental and physical health of team members, events, other projects, and school could be to blame; but they're not. That's squarely on us.


However, these builds have done what they were intended to do. Now all the Challenge (formerly Special) modes and Plus modes are done (bar some tweaking here and there), over 200 (out of 300) puzzles are done, the Puzzle Maker has been added, many accessibility options have been integrated, almost all the soundtrack is in, so many graphical and bug fixes (as well as game-play tweaks) have been implemented! It's a MUCH bigger game than it was back in 2016.


Because of all this, it was Steam Greenlit (and the, of course, Greenlight died not too long after), we became Sony and Microsoft licensed developers, and even made the PC builds public for that sweet, sweet HD action!


Collapsus is wrapping down internally; our to-do list is getting small and smaller, to the point where soon nothing will be left to do but ports and translation. We're still aiming for a Q1 2018 release and judging by our to-do list, you'll see Collapsus out in the wild very soon! We still have a ton of new surprises before then, though, so stay tuned!


Other: 2017 was an awesome ride! In addition to all those "normal" things, we started work on the app for Galatune, an awesome card game (as well as started talks with other tabletop games people about making their apps/games a digital reality), we worked with a handful to both start and/or make their game development programs grow, we finally printed shirts (then sold out of them) and made a partnership with our friends at The Monetizr to handle our merch, and some more things I'm probably forgetting about! 2017 was a busy year, wouldn't you say?


So what does next year look like?

Well, we will be bringing this blog back to weekly (with the help of some other team members), bringing a podcast to life (with the help of Grant from "Game Over Game On" and Cajun from the "IndieView Podcast"), and vLogs, dev/art/gaming streams.


We'll be finishing up Collapsus, and working on Cave Worm, Burst Lancer, Jet Pack Hero, Radarkanoid 3000, Physix and more! We'll also be working on launching our very own event here in Hamilton!


The studio will be theoretically finished up, the new website (and online merch store) will be launched, and (of course) we'll be going to TONS of events as well! So... same old biz.


What was your 2017 like? What are you planning to do for 2018? Let us know on our Facebook or Twitter! Until then, see you all in 2018 time travelers!

Hey everyone! Tragically, I'd already written up this blog post and then the gods of hubris swooped down and wiped it... so here we go again! Anyway, We've had a lot going on this past month, but none of it would be enough to make a full blog post about, so we're going to a bit of house keeping in this one! Buckle in!


For starters, in Collapsus news, this month saw the release of the long-awaited Puzzle Mode update. For those of you who don't know, Puzzle Mode is a mode that contains 300 single-screen puzzles that you must clear with a limited number of breaks. Puzzle modes have been a staple of great puzzle games almost as long as there have been puzzle games at all. My personal favorite is from Tetris Attack, aka Panel de Pon, aka Puzzle League (MAN that series has WAY too many names)!


All of our puzzles are hand-made by our very own Kristy Iwema. She started doing a few of them way back in the early days of Collapsus on paper, then eventually moved on to a notepad doc, and until recently, used MS Paint to design puzzles. With our decision to include an online Puzzle Maker, she decided to switch over to the same tools our players would be using!


The only problem is that with all this new content, some of it was bound to break. Luckily Mark was able to patch all the bugs and Kristy was finally able to release the first 80 of her puzzles a few days ago (with only a couple week delay on the update)! With each weekly build that will be coming out now, we will also have several new puzzles for you to sink your teeth into!




Other than that, we have a few things that need to be done before we can ship Collapsus out the door:

- Saving
- 2 Challenge/Plus Modes
- More puzzles, Daily Puzzles, Puzzle Sharing (+ Puzzle Mode additions)
- Leaderboards & Medals
- Tutorial
- More accessibility options
- Languages
- Porting
- Bug fixes & other minor tweaks

Considering what we've already done it's not a whole lot left to do. We're trying to get Collapsus finished up as quickly as we can without sacrificing quality, but you can bet we'll have more news pertaining to release very soon!

Other than that, one of the other thing's we've been working on is the studio expansion/remodel/renovation. not much to say on it other than it's going well... but you can bet we'll have a TON of new on it after the first of the year!

Now, in addition to our physical renovation, we're also making HUGE updates to our site! The new version of our site will feature more company info, team bios, playable embeds of some of our games, a home for our new podcast, vlogs, & streams, as well as our brand new merch store and more!



With the studio remodel, the new website, and finishing up Collapsus, it feels like when we started the rebrand in 2014! It's really exciting!



Now, you read that right: our podcast, vlogs, and art/design/dev streams are nearly ready to launch! The podcast is aiming to be started early next year. We'll be playing games & talking about them, talking about events & Wraith updates, and just palling around! It's planned to feature one of our team members (usually me), and 2 of our friends from a couple other podcasts (official announcement as to who, soon) with a rotating 4th featuring a new special guest each month (devs, press, streamers, and the like).



Likewise, the vlogs will be launching around the same time, but those will be more like video extensions of our pre-existing blog. It'll feature events, remodeling, and just us talking while at the studio. Mostly news and "life at the studio" stuff!



Speaking of the blog, here very soon, the blog will be back to being weekly (probably after the first of the year as well)! Since we're pretty close to getting all the team in the studio full-time in 2018, the plan is to split writing duty, I'll be taking one week and 3 other team members take the other weeks. We'll give an official announcement as to who soon!

2018 looks like it will be a big year for us! With Collapsus finishing up, we're going to try and get Cave Worm and Burst Lancer out next. We have plenty of other surprises up our sleeves as well. We're just glad you've stuck with us while we grow!

Well... until next time!